This project implements a Botkit + Webex Teams adapter bot, based on the DevNet botkit-template project, providing some additional interesting samples and examples:
emoji.js
- Converts emoji tags into unicode characters and returns the "emojified" phrase
events.js
- Retrieve/display DevNet event details from an HTTP REST API providing JSON data
roomid-phantom.js
- Helpful utility bot; when added to a room, it creates a separate space with the requestor and outputs the roomId of the original room
roomkit.js
- Interact with a Cisco room device via xAPI/jsxapi. Query the device's 'PeopleCount' function, or execute an ad hoc 'xStatus' CLI command
survey.js
- Implements a basic survey, posting survey data into a cloud service (i.e. Webex Teams) via an external REST API
Most Botkit features can be implemented by using the Webex Teams JS SDK websockets functionality, which establishes a persistent connection to the Webex Teams cloud for outbound and inbound messages/events.
Webex Teams also supports traditional HTTP webhooks for messages/events, which requires that your bot be accessible via a publically reachable URL. A public URL is also needed if your bot will be serving any web pages/files, e.g. images associated with the cards and buttons feature or the health check URL.
WEBSOCKET_EVENTS=True
and avoid the need for a public URLPUBLIC_URL
environment variableAssuming you plan to us ngrok to give your bot a publically available URL (optional, see above), you can run this template in a jiffy:
Clone this repo:
git clone https://github.com/CiscoDevNet/botkit-webex-samples.git
cd botkit-webex-samples
Install the Node.js dependencies:
npm install
Create a Webex Teams bot account at 'Webex for Developers', and note/save your bot's access token
Launch Ngrok to expose port 3000 of your local machine to the internet:
ngrok http 3000
Note/save the 'Forwarding' HTTPS address that ngrok generates
Rename the env.example
file to .env
, then edit to configure the settings and info for your bot. Individual features included in this project may need specific configurations in .env
(see the comments at the top of each feature .js
file for details.)
Note: you can also specify any of these settings via environment variables (which will take precedent over any settings configured in the
.env
file)...often preferred in production environments
To successfully run all of the sample features, you'll need to specify at minimum a WEBEX_ACCESS_TOKEN
(Webex Teams bot access token), and either a PUBLIC_URL
or enable WEBSOCKET_EVENTS
.
Note: If running on Glitch.me or Heroku (with Dyno Metadata enbaled), the
PUBLIC_URL
will be auto-configured
Additional values in the .env
file (like OWNER
and CODE
) are used to populate the healthcheck URL meta-data.
Be sure to save the .env
file!
You're ready to run your bot:
node bot.js
Open the .env
file, then uncomment the WEBEX_ACCESS_TOKEN
variable and paste in your bot's access token
Optional: enter appropirate info in the "Bot meta info..." section
Note that thanks to Glitch
PROJECT_DOMAIN
env variable, you do not need to add aPUBLIC_URL
variable pointing to your app domain
You bot is all set, responding in 1-1 and 'group' spaces, and sending a welcome message when added to a space!
You can verify the bot is up and running by browsing to its healthcheck URL (i.e. the app domain.)
Create a new project pointing to this repo.
Open your app settings, view your config variables, and add a WEBEX_ACCESS_TOKEN
variable with your bot's access token as value.
Unless your app is using Dyno Metadata, you also need to add a PUBLIC_URL variable pointing to your app domain.
You bot is all set, responding in 1-1 and 'group' spaces, and sending a welcome message when added to a space!
You can verify the bot is up and running by browsing to its healthcheck URL (i.e. the app domain.)
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