- Overview
- Product Documentation
- CML 2.4 Release Notes
- CML 2.4 Installation Guide
- CML 2.4 User Guide
- CML User's Guide
- Overview of CML 2.x
- Using CML and the HTML5 UI
- Dashboard
- Workbench
- Adding Nodes to a Lab
- Starting, Stopping, and Wiping Nodes
- Deleting Nodes
- Creating Links
- Rules for Creating Links and Interface Overprovisioning
- Adding Interfaces and Overprovisioning
- Overprovisioning Interfaces with Link Creation
- Hiding Links
- Starting Simulations
- Connecting to a Node's Console
- Changing Global Console Settings
- Download the Console History
- Setting CPU limit on node
- Launch sequencing and CPU limiting
- Stopping Simulations
- External Connectivity for Simulations
- Link Packet Capture
- Lab Sharing
- Console Server
- Breakout Tool
- Custom VM Images
- Creating a New Node Definition
- CML 2.4 Admin Guide
- Resources
Downloading the Console History¶
As soon as a node in a lab is started, CML connects to its consoles. Even if you never connect to the node’s console in the UI, CML records all console messages. You can download a file containing the entire console history for the node since it was first started.
Note
Console history is only available for nodes that have been started at least once.
The console history contains a timestamp prefix and may contain control characters. To see the console output as it would normally be displayed in the UI’s Console pane, you would need to send the the text through a terminal emulator.
The console history is also available via the CML APIs.
Procedure
In the Workbench, select a node.
Click the Console tab in the lower pane. If the node is running, you can also use the node’s action ring to connect to the console. See Connecting to a Node’s Console.
Click the Download History button in the top-right of the Console pane’s title bar.
The web browser downloads a complete history for the selected node’s console.